Earnest Evans

Earnest Evans

Developer(s) Wolf Team
Publisher(s)
Designer(s) Kazutoshi Yamane (characters)
Composer(s) Motoi Sakuraba
Platform(s)
Release date(s) Mega-CD
  • JP December 20, 1991
Sega Genesis
  • NA December 31, 1992
Genre(s) Platform
Mode(s) Single-player

Earnest Evans (アーネスト・エバンス Ānesuto Ebansu) is a 1991 action platform game which was released in Japan for the Sega Mega-CD, and in North America for the Sega Genesis. The game was developed and published by Wolf Team in Japan, and was published in the US by Renovation.[1] Like with Sol-Feace, the Mega-CD release has a CD soundtrack along with animated cut-scenes.[2] It is the first in a trilogy of games which include El Viento and Anetto Futatabi.[3]

Contents

Story

In the 1930s, a man known as Earnest Evans had learned of three ancient idols which hold enough power to destroy the Earth. Evans had decided to search the world to find the scattered idols, but was injured before he could find all three. Now, many years later, his grandson, Earnest Evans III, continues his grandfather's quest to save humanity from total annihilation. However, a rival treasure hunter named Brady Tresidder also seeks the idols to bring the world's destruction. Evans must find the treasures before Tresidder does. During his journey, Evans stumbles upon the beautiful young green-haired girl Annet Myer lying in some ruins in Peru who decides to accompany him for the rest of his adventures. The two encounter a mysterious figure by the name of Sigfried, who has unknown motives, but seems to know a lot about Hastur and his cult.[4]

Gameplay

As a 2D side scrolling game in which the hero uses a whip, the gameplay and design is often compared to the Castlevania series. In addition to the whip, there are three other weapons to be found, however they are only used once in certain areas. The three additional weapons are exploding rocks, a morning star, and a hammer-like weapon. The adventure takes Earnest to destinations which include raiding tombs in Mexico, Peru, moving trains, a forest, the Grand Canyons, while attempting to save the world.

[5]

Reception

The game was largely criticized due to the main character's robot-like animation. Programmers used a technique that animated each separate body part in an attempt to create smooth, lifelike movements, with apparently less-than-effective results.[6] [7]

References